Roblox VFX Artist — Open for Commissions

Effects that ship.

Combat, ability, and environmental VFX built in-engine and tuned for live games. My work runs in Combat Warriors, Kaizen, Anime Champions X, Mythfall and more front-page experiences — over a billion combined visits.

6+ yrsRoblox VFX
8+Shipped titles
1B+Combined game visits
Selected Work

The reel speaks first

Hover to play (tap on mobile). Every effect here shipped in a live game or client project — no mockups.

Stand Barrage — Ability
Beam Slash — Combat
Golden Gates — Ability
Violet Slash — Combat
Emerald Burst — Ability
More on X New effects drop regularly on my feed
Case Breakdown

Anatomy of an effect

Every readable effect has three beats. Frames below are from the Stand barrage ability in the reel — watch how each beat does a different job.

Anticipation phase of the Stand barrage effect
AAnticipationThe windup telegraphs the hit. Timing and silhouette get locked in-engine here — revisions are cheapest at this stage.
Climax phase of the Stand barrage effect
BClimaxPeak energy, maximum readability. Custom textures and color contrast make the impact land even in a chaotic server.
Dissipation phase of the Stand barrage effect
CDissipationParticles decay on a budget. This is where performance is won — the effect clears fast so the frame rate never pays for it.

The constraint most artists skip: performance. Effects that look great in Studio but tank frame rates in a full server get cut. Every delivery is profiled against the game's particle budget.

Services

What I build

01 / Core

Combat & Ability VFX

Melee trails, skill effects, projectiles, ultimates. Built as in-engine particle systems, tuned for readability in fast-paced PvP.

02 / Core

Environmental VFX

Looped ambient effects — fog, fire, portals, weather — optimized for persistent worlds and long play sessions.

03 / Add-on

UI & GFX Animation

Menu transitions, reward bursts, gacha reveals, and custom spritesheets for interface polish.

04 / Add-on

Custom Textures

Hand-made flipbooks and texture sheets in After Effects and Photoshop. I teach this publicly — see the tutorials below.

VFX Academy

I don't just make it — I teach it

Free tutorials on texture creation, After Effects workflows, and VFX theory. If you want to check my fundamentals before commissioning, they're all public.

Pricing

Rates, straight up

No fake tiers. One rate anchor, scaled by what your effect actually needs.

Per Effect Custom Effect

Fully custom in-engine VFX

$100+ per effect · simpler effects quoted lower

Bespoke effect built to your game's art direction, with custom textures where the effect calls for them.

  • Custom-made textures & flipbooks
  • Performance-profiled, game-ready delivery
  • Revision included at blockout stage
  • USD (PayPal) or Robux accepted
Get a Quote
What moves the price

Down: shorter/simpler effects, library textures, flexible deadlines.

Up: fully custom texture work, multi-stage abilities, in-game integration, rush delivery.

Terms
  • Payment on completion
  • Larger projects: 50% upfront
  • Revisions beyond scope quoted extra
Process

Four steps, no surprises

01

Brief

You send references, scope, and deadline. I confirm price and timeline within 24h.

02

Blockout

Rough in-engine pass for timing and shape sign-off before detail work begins.

03

Polish

Textures, color, and performance tuning. Included revision window is here.

04

Delivery

Files delivered in-engine or as exports. Payment on completion.

Contact & Booking

Let's make it hit.

Fastest response is Discord. Include the details below in your first message — empty "hi" DMs sink to the bottom.

Join the Portfolio Server
Include in your first message
  1. Description or reference of the effect you need
  2. Your deadline
  3. Your budget range
  4. Your payment method (USD / Robux)